INCLUDE THE FOLLOWING INFORMATION:
UNDERGRAD PROGRAMS
Maybe this isn’t the right place to post this, and perhaps it’s totally irrelevant, but you’re free to ignore it, if ya like.
Walter Paepcke significantly impacted the Aspen area. According to Wikipedia, he is “best noted for his founding of the Aspen Institute,” which is, of course, hugely important for the furthering of the design discipline, “and the Aspen Skiing Company in the early 1950s, both of which helped transform the town of Aspen, Colorado into an international resort destination and popularize the sport of skiing in the United States.”
I knew the name sounded familiar, but it finally clicked while reading the McCoy text today. Although I won’t comment on the impact of his ventures on the Aspen area, I’ll defer to American hero Hunter S. Thompson’s tentative platform for his infamous run for Sheriff of Pitkin County, Colo. In it, he demonstrates an impressive understanding of the political consequences of place branding—give it a read and (maybe) have a laugh.
I used this for an introduction to the inaugural issue of a now-defunct periodical I edited, so excuse the fact that it’s an image—it doesn’t seem to exist in text form online as of yet, and tbh I don’t really feel like transcribing it right now. Click the image for full-size. Enjoy!
We decided that next steps would be to clean up and revise the research to-date (you’ll find under Resources category), but feel our most pressing next task is to determine what we want to our outcome to be so we can be more clear what we’re looking for in the research and where we’re going. We should also plan the steps ahead. To that end, it seems it would be good to get conversation going.
I’m going to outlining a proposal below as a straw horse to be bent, added to, knocked-down, and reshaped. Please add your comments and ideas. Hopefully we have good conversation next class and can shape our plans for the rest of the semester.
Say our goal is POSSIBLE DIRECTIONS FOR GRADUATE GRAPHIC DESIGN EDUCATION.
We’d need to consider:
PART 1
To be able to imagine possible practices and contributions, we’d need to do some research:
Then we’d assess what we learned from our research and determine what seemed interesting models/directions to pursue
PART 2
We’d then want to speculate:
We might want to test/expand some ideas:
Create scenarios
PART 3
Finally we’d want to assess what we accomplished and share it will others by publishing what we’ve learned
Bauhaus (1919-19132?) Sara
Distinguishing characteristics
Why did it emerge? (What was it a reaction to? What motivated the founding?)
What was the curriculum or model on which the program was based?
Research Resources:
Black Mountain (1933-1957) David
Distinguishing characteristics
Why did it emerge? (What was it a reaction to? What motivated the founding?)
What was the curriculum or model on which the program was based?
Research Resources:
http://www.blackmountaincollege.org/history
http://www.blackmountainstudiesjournal.org/wp/
http://www.ibiblio.org/bmc/bmcaboutbmc.html
Ulm (1953-1968) Calvin
Research Resources:
International Design Conference at Aspen (1951) David
Distinguishing characteristics
Why did it emerge? (What was it a reaction to? What motivated the founding?)
What was the curriculum or model on which the program was based?
Research Resources:
http://www.aiga.org/aspen-design-summit/
http://archive.org/details/InternationalDesignConferenceInAspenTheFirstDecade
http://www.aspeninstitute.org
Construction School (1963-65 and 1968-1977) Eline
Distinguishing characteristics
Potter envisioned the Construction School as a British version of the Bauhaus, which would imbue the students with an idiosyncratic mix of Modernism, the Arts and Crafts movement, anarchism, environmentalism and Christianity.
The Construction School, founded by Norman Potter with a small group of collaborators, was a bold attempt to establish an experimental design school in a provincial English context. The first phase of Potter’s involvement (1964 to 1968) placed an emphasis on interdisciplinary practices and collaboration. The second phase (1975 to 1977) went further, defined by a radical effort to decentralise the educational structure of the school. The school was a product of major changes in the structure of art and design education in the UK. In 1960 a new qualification, the Diploma in Art and Design (DipAD) was introduced, intended to formalise standards in the field. A process of granting accreditation to colleges to offer this new qualification began, with brutal results: only 61 courses were approved to run the DipAD from over 200 applicants. The West of England College of Art lost out in this process, and urgent action was required to found a new course and resubmit for DipAD accreditation. Norman Potter, then teaching at the RCA in London, was approached and given the opportunity to found such a course in Bristol. This difficult inception is typical of much of the school’s story: institutional resistance was a recurrent pressure. The efforts of the school to define itself were constantly foiled, and as early as early as 1966 it was in sufficient trouble to solicit a petition in its defence by a significant list of architects and designers. In 1968 the student sit-in at Hornsey College of Art brought these questions to the attention of the public and prompted extensive discussion on the function of art and design education.
Research Resources:http://www.spikeisland.org.uk/blogs/2012/07/06/on-the-construction-school
CalArts Louise
What is the program?
Why did it emerge? (What was it a reaction to? What motivated the founding?)
Saw next step in evolution of democracy: cultural democracy: Given more leisure time and rapidly expanding new mediums (TV, motion pictures, audio recordings) need seen for arts professionals to produce “serious arts”
What was the curriculum or model on which the program was based?
Research Resources:
TC
Cranbrook (1971) Sara
Distinguishing characteristics
Why did it emerge? (What was it a reaction to? What motivated the founding?)
What was the curriculum or model on which the program was based?
Global Tools (1973-1975)
In 1973, a large group of architects, designers and artists gathered “to bridge the alienating gap which has been created between the functions of the hands and those of the mind.”
Known as Global Tools this was the second most important moment for the radicals. It took place one year after Italy: the new domestic landscape, the unifying exhibition which gave rise to the radical’s fame. In attendance at casabella’s headquarters in Milan were Lapo Binazzi and the rest of UFO, Germano Celant, Ugo la Pietra, Alessandro Mendini, Franco Raggi, Ettore Sottsass jr., Archizoom Associati, Remo Buti, Riccardo Dalisi, 9999, Gaetano Pesce, Gianni Pettena, Press, Superstudio and Zzigguratt.
The size of the group was massive and scope of the project was highly focused. The goal was to form a series of seminars and workshops addressing “the study and use of natural techniques and materials” symbolized by rudimentary tools like a hammer. Superstudio began acquiring and documenting the simple tools found in southern Italian towns, eventually concentrating on the walking stick as an artifact.
Unfortunately Global Tool’s vision was too particular and Superstudio was not the only group. It seems impossible to have groups like Archizoom, who embraced the effects of modernization collaborating with Superstudio or Gianni Pettena. Global Tools eventually failed in 1975 after only a single seminar and two magazines. This moment also highlighted the divisions amongst what seemed to be a focused and unified group of radical architects three years prior at INDL.
While groups like Superstudio and Archizoom are often shown in tandem, they seem more like foils. Archizoom chose to explore the new tenants of a modern Italy, whereas Superstudio began to turn to the past.
Resources:http://rolu.terapad.com/?fa=contentNews.newsDetails&from=list&newsID=191441
Bruno Munari Workshops (1980)
Distinguishing characteristics
Why did it emerge? (What was it a reaction to? What motivated the founding?)
What was the curriculum or model on which the program was based?
Research Resources:
Logging in worked now so I’m filling in some of the missing details.
Although I’ve only been present for a portion of one of the classes thus far, I thought I’d quickly post some thoughts on the goals of this course (and design pedagogy in general), as per Louise’s request.
“Possible directions for graduate graphic design education” is a great start, but leaves something to be desired, IMO. I’d propose that a goal for the course could be, in fact, discovering real goals for graphic design education, as a whole.
Throughout my undergrad, there were two streams of focus. One was the vocational side of things: learning how to use CS, hard-and-fast rules about typography, how to bullshit, digital to analogue reproduction, and so forth. Second, there was an emphasis on developing a theoretical framework to situate one’s self in. Thus, I developed a strong framework based between Situationism and post-structuralism, and vast proficiencies in digital and print production. Though, due to the gaping chasm between these two aspects, this led to paralysis after graduating. I had learned how to apply design thinking TO the world, but not IN the world.
What really intrigues me is the opportunity to develop new design pedagogies which synthesize these two approaches. One way I think is effective in engaging both of these aspects is the use of “design fiction,” as demonstrated by Dunne & Raby, Noam Toran, etc. I see this is as an example of how we can learn/teach how to work IN the world, by extending our field beyond immaterial labour and the service-based paradigm we traditionally work within, in order to provoke change from an existing situation into a preferred one (which, I would argue, is a suitable definition of the practice of design). This approach also addresses issues of autonomy and collaboration with other disciplines.
I don’t know if this made any sense, but hopefully this contributes adequately to a critical discourse about the potentialities of design pedagogy. Any response to these musings would be appreciated.
Thanks for the comments, Elliot!
Re: Real goals for graphic design education. Hmmm… Are there? Or are there different configurations of goals depending on the values and of the various and diverse institutions (or entities in which design education takes place). (Also, if we’re looking goals, a distinction has to be made between undergrad and graduate ones.) Nonetheless I get that you’re asking a meta-question. Right on!
So maybe we could say that your proposal is that as a class we could define a goals graphic design education as we see is needed — and then “design” what that Program might look like.
Also, just a heads up that the work we’ve been doing the last few weeks is to look at different models experimental/alternative (graphic) design education — both contemporary models and well his historical ones. Seems like you probably have some ones to add. And, BTW, I’m going to present a recent project of Dunne & Raby’s in class tomorrow or the near future.
Our next step in to look at experiments in design education from the past. We’ve identified some programs and who’ll do the research as listed below.
On doing research: Wikipedia and internet are NOT reliable sources for research! Please use print resources unless the internet is the only resource. I recommend that you search through the CalArts library. There’s a search engine on the landing page. You can turn on “Search Worldwide” in drop down options. Select “Advanced Search” and add the databases, “Art Full Text” and “Art Index Retrospective.” Identify few sources that will give you the information below. Don’t get lost!
INCLUDE THE FOLLOWING INFORMATION:
FORMAT/OUTPUT:
PROGRAMS/RESEARCHER:
Here’s the assignment due for Tuesday, September 24. Please forward notification of this comment to me at sandhaus@calarts.edu. That way I’ll know that you’re receiving posts and comments on our site. Thanks!
SEARCH METHODOLOGIES
PDFs
LISTS
New Design Ed Approaches/Curriculums
New Design Specializations
Experimental Programs
Design PhDs
New Institutions
Shifting Design Programs (BFA or MFA?)
SAIC: School of the Art Institute of Chicago
SCAD: Savannah College of Art and Design
The University of Cincinnati
Carnegie Mellon: School of Design, Mechanical Engineering, School of Business
California College of the Arts
North Carolina State University
Dave Malouf
Rethinking Education
No Right Brain Left Behind: Group that is rethinking creativity in education. Headed by Sir Ken Robinson.
Research Resources
“Design Education of the Future,” ICOGRADA IDA. Malouf, Dave. 2011
“World’s Best Design Schools,” Bloomberg Businessweek. Wong, Vanessa. 30 September 2009
“Future of Design Education: Teaching Innovation,” Interior Design. Pepitone, Sara. 1 July 2013.
School at the Art Institute of Chicago: The Rise of Multidisciplinary Design. InteriorDesign.com.Pepitone, Sara. 22 July 2013.
California College of the Arts: Working For and Around New Technologies. InteriorDesign.com. Pepitone, Sara. 22 July 2013.
The Future of Design and Design Education: Strategies for assessing the responsiveness of design programs to the context of practice,” Monzel Hughs, Karen; Anderson, Eric; Davis, Meredith; King Roth, Susan; Weightman, David. October 2011.
TAGGED RESEARCH (Tage indicates nature of interest)
Please post a comment or reply to the e-mail letting me know that you’re getting updates from the Eduction class site! Thanks!
We decided that next steps would be to clean up and revise the research to-date (you’ll find under Resources category), but feel our most pressing next task is to determine what we want to our outcome to be so we can be more clear what we’re looking for in the research and where we’re going. We should also plan the steps ahead. To that end, it seems it would be good to get conversation going.
I’m going to outlining a proposal below as a straw horse to be bent, added to, knocked-down, and reshaped. Please add your comments and ideas. Hopefully we have good conversation next class and can shape our plans for the rest of the semester.
Say our goal is POSSIBLE DIRECTIONS FOR GRADUATE GRAPHIC DESIGN EDUCATION.
We’d need to consider:
PART 1
To be able to imagine possible practices and contributions, we’d need to do some research:
Then we’d assess what we learned from our research and determine what seemed interesting models/directions to pursue
PART 2
We’d then want to speculate:
We might want to test/expand some ideas:
Create scenarios
PART 3
Finally we’d want to assess what we accomplished and share it will others by publishing what we’ve learned
f Louise
Our next step in to look at experiments in design education from the past. We’ve identified some programs and who’ll do the research as listed below.
On doing research: Wikipedia and internet are NOT reliable sources for research! Please use print resources unless the internet is the only resource. I recommend that you search through the CalArts library. There’s a search engine on the landing page. You can turn on “Search Worldwide” in drop down options. Select “Advanced Search” and add the databases, “Art Full Text” and “Art Index Retrospective.” Identify few sources that will give you the information below. Don’t get lost!
INCLUDE THE FOLLOWING INFORMATION:
FORMAT/OUTPUT:
PROGRAMS/RESEARCHER:
f Louise
f Louise
INCLUDE THE FOLLOWING INFORMATION:
UNDERGRAD PROGRAMS
Maybe this isn’t the right place to post this, and perhaps it’s totally irrelevant, but you’re free to ignore it, if ya like.
Walter Paepcke significantly impacted the Aspen area. According to Wikipedia, he is “best noted for his founding of the Aspen Institute,” which is, of course, hugely important for the furthering of the design discipline, “and the Aspen Skiing Company in the early 1950s, both of which helped transform the town of Aspen, Colorado into an international resort destination and popularize the sport of skiing in the United States.”
I knew the name sounded familiar, but it finally clicked while reading the McCoy text today. Although I won’t comment on the impact of his ventures on the Aspen area, I’ll defer to American hero Hunter S. Thompson’s tentative platform for his infamous run for Sheriff of Pitkin County, Colo. In it, he demonstrates an impressive understanding of the political consequences of place branding—give it a read and (maybe) have a laugh.
I used this for an introduction to the inaugural issue of a now-defunct periodical I edited, so excuse the fact that it’s an image—it doesn’t seem to exist in text form online as of yet, and tbh I don’t really feel like transcribing it right now. Click the image for full-size. Enjoy!
Please let me know that you got this post AND please toss out your ideas and comments regarding the “straw horse” I’ve laid out.
Hello! I am typing up some of my notes and responses to the outline tonight. What form of response does everyone think would be the easiest to access?
Thanks, Sarah! The idea is to have a conversation, so please put any thoughts you have in this thread. Thanks!
Just a reminder to post your thoughts about what our goal for the class might be. What is our goal? It should be something we’d like to know about graphic design education but that’s the only constraint. As a straw horse, I’d proposed our goals as “possible directions for graduate graphic design education” (and then offered a rough outline of what we’d likely need to do the rest of the semester in order to achieve that goal. Please pitch in your ideas about what you’d like to see us achieve!! It would be good to do this before class on Tuesday and preferably soon, so we can have toss ideas back and forth.
I am curious to first discuss what our personal goals as design students are. I think the more specific we can get when defining these prospects will help to highlight what experimental models are the most useful to examine.
Also, if we take a look at the trend of graphic design growing into other disciplines, how are we going to prepare ourselves to be able to communicate with people outside of our field? One of the things that I think would be hugely useful is the presence of language classes or clubs. I would also be curious to see how exposure to a new language could affect flexibility throughout the creative process.
It might also be helpful to consider what would be the absolute worst way to create a design program. What aspects of this model do we react violently to?
Finally, I would really like to see our findings organized in a written analysis because what we are trying to figure out is a broad subject and it might help to have it in a traditional format in addition to the website.
Let me know what you think. See you on Tuesday.
I JUST REALIZED THAT AN EXCELLENT THREAD IN THE CONVERSATION END UP WITH THE WRONG POSTING (THIS IS FLAW WITH THE THEME DESIGN.) I’M PASTING ELLIOT’S COMMENT BELOW FOLLOWED BY MY RESPONSE IN HOPES OF KEEPING THE CONVERSATION GOING UNDER THIS POSTING.
Although I’ve only been present for a portion of one of the classes thus far, I thought I’d quickly post some thoughts on the goals of this course (and design pedagogy in general), as per Louise’s request.
“Possible directions for graduate graphic design education” is a great start, but leaves something to be desired, IMO. I’d propose that a goal for the course could be, in fact, discovering real goals for graphic design education, as a whole.
Throughout my undergrad, there were two streams of focus. One was the vocational side of things: learning how to use CS, hard-and-fast rules about typography, how to bullshit, digital to analogue reproduction, and so forth. Second, there was an emphasis on developing a theoretical framework to situate one’s self in. Thus, I developed a strong framework based between Situationism and post-structuralism, and vast proficiencies in digital and print production. Though, due to the gaping chasm between these two aspects, this led to paralysis after graduating. I had learned how to apply design thinking TO the world, but not IN the world.
What really intrigues me is the opportunity to develop new design pedagogies which synthesize these two approaches. One way I think is effective in engaging both of these aspects is the use of “design fiction,” as demonstrated by Dunne & Raby, Noam Toran, etc. I see this is as an example of how we can learn/teach how to work IN the world, by extending our field beyond immaterial labour and the service-based paradigm we traditionally work within, in order to provoke change from an existing situation into a preferred one (which, I would argue, is a suitable definition of the practice of design). This approach also addresses issues of autonomy and collaboration with other disciplines.
I don’t know if this made any sense, but hopefully this contributes adequately to a critical discourse about the potentialities of design pedagogy. Any response to these musings would be appreciated.
___
Louise September 30, 2013 at 8:43 pm
Thanks for the comments, Elliot!
Re: Real goals for graphic design education. Hmmm… Are there? Or are there different configurations of goals depending on the values and of the various and diverse institutions (or entities in which design education takes place). (Also, if we’re looking goals, a distinction has to be made between undergrad and graduate ones.) Nonetheless I get that you’re asking a meta-question. Right on!
So maybe we could say that your proposal is that as a class we could define a goals graphic design education as we see is needed — and then “design” what that Program might look like.
Also, just a heads up that the work we’ve been doing the last few weeks is to look at different models experimental/alternative (graphic) design education — both contemporary models and well his historical ones. Seems like you probably have some ones to add. And, BTW, I’m going to present a recent project of Dunne & Raby’s in class tomorrow or the near future.
In going through this, I have a few ideas for direction though I’m not sure I’m as organized as Louise in my outline. But to keep the conversation going…
It seems that we’ve outlined the need to decide where the field is going—or at least where, as those who’ve decided to engage in the field at a graduate level, where we would like it to go. If I read it correctly, that seems to be in line with Louise’s Part 2. This begs certain questions that we’ve begun to answer informally, such as a leaning towards more interdisciplinary work. However, a further crop of questions then arises, namely, how do we actually encourage or teach to true interdisciplinary practices. But maybe I’m getting ahead of myself.
So in Part 2, we need to decide where the field is going in order to figure out what needs to be taught, and specifically, taught at the graduate level. I think this touches on a bit of the conversations we’ve been having between theory, making, and practical skills. I thought Elliot’s point about a gap between design thinking and practice to be an interesting and valid one, though perhaps that is just something that comes with time (?) From my perspective, the next link in this thought pattern is to figure out how can we contribute to what needs to be taught. What can I, as a practicing design, give to students to help prepare them for where the field is going? At the moment, if I had to teach a class, I’d probably reflect back on the teaching styles of my instructors. Might it be worthwhile to investigate if that is still the best method for instruction?
This ties back to some of the research we’ve already done. We looked at models of both current and historical forms of education but we’ve looked at them holistically. Perhaps next steps would be to tease apart these programs and see what specifically worked and how we might like to include them either in our teaching approach or an experimental program. If through discussion we can pin point what needs to be taught, how we can contribute and what experimental models we’d like to investigate further, I think then we’ll have a direction for Part 3 and we figure out what form these ideas should take.
Hope that makes sense and looking forward to hashing it out more tomorrow.
Any institutional education is a bit like practicing archery indoors, then stepping outside into the wind after graduating. Furthermore, it is hard for me to speculate directions for graduate design education while being within the very program I am speculating about, especially because I do not have an undergraduate degree in design (or a different grad degree) as a foil to my current situation.
That said, both Sarah and Elliot have good points so far. I think we need to establish some broad baselines of successful graduate design education, but this is also a difficult task because success is determined individually. Each person will have a different preferred outcome or specialization in mind within or about the field of graphic design (especially Peter Roy). Hopefully, they find the program which aligns best with their preferences, but most likely the path will not be linear. Perhaps we can find the intersection of what we deem lacking in most graduate graphic design educations with what we arrive as a group to be our own “preferred situations.”
I do think we need to speak with other design educators to escape our own insularity and just as another method of research gathering. I’m sure they each have a interesting perspectives and have been developing thoughts on this topic, as well as having a unique path that they took to become a design educator. As an outcome, I think it would be interesting to create a feedback loop through an event or publication or whatever form that allows people (perhaps these other educators) to respond and shape our own ideas.